Demon for Thief 2. Created by Dark Arrow (Jari Mkinen).

http://koti.mbnet.fi/~darkar/
jari@virpi.net

There is also a .gam file that you can get:
http://koti.mbnet.fi/~darkar/demos_tiedostot/lowpolyguild_files/jarigam.zip
(This is my newest .gam file, so don't be surprised if you find a lot of custom objects that don't work.)

Objects were made to work with Thief 2. 
It is unknown whether or not these objects will work in Thief 1 or Thief Gold
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This file has the following objects:

Bin files:
demon.bin

Cal files:
demon.cal

Gif files:
Demon.gif
Spike.gif

.3ds files (only needed if editing the actual object):
demonv09.3ds
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Installation:
Unzip to your Thief 2 folder.

Place the demon somewhere below the treebeast, for example. Use Shape>Model Name: Demon to give it the demon model.
In my jari.gam I did a lot of editing and made it to be a summoned creature that fights as a spell caster.

When using custom gamesystem files:
1. Open your mission
2. Type set_gamesys gamesysname into dromed input window (gamesystem must be in Thief 2 folder)
3. Save the .mis file
4. Reopen your mission.

Custom objects in gamesystem:
Demon (-7269)
(most other objects use some other custom models and may not work properly)

For a tutorial/demo on how to summon the demon and how to correctly use it, download the file:
http://koti.mbnet.fi/~darkar/demos_tiedostot/Spells.zip . 
The file has all the extra stuff that were only slightly modified from the original (new skins for example) and are not included in this (demon model) backage.
The demon information is on page 12 in the Projectile Tutorial.
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Credits: Used treebeast model and skin (made by Looking Glass Studios) as the base.

Special Thanks to:
Shadowspawn: bintoe.exe and eto3ds.exe conversation tools.
LGS: For Thief 2.
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Not supported by LGS or Eidos.
