King's Sale
Volume #2 - 30 doors models by Zontik made for "King's Story" FM.

Models are ready to use. Choose desired model and copy its files into your Thief II folder (*.bin file to OBJ subfolder, *.gif or *.tga files - to TXT16 or TXT subfolder).

Used textures and palettes:

Aide.bin: aide.gif - Wooden palette, doorborder.gif - Doors palette, silvhand.gif - Dolomite palette
Brickwall.bin: bricks.gif - Wooden palette
Chapeldoor.bin: chapeldoor.gif - Doors palette, lockz.gif - Bath palette, doorborder.gif - Doors palette
Dinnerdoor.bin: dindoor.gif - Wooden palette, doorborder.gif - Doors palette
Door5hall.bin: handle5hall.gif, 5floordoor.gif, 5floordoor1.gif - Doors palette.
Finaldoor.bin: doorborder.gif - Doors palette, finaldoor.gif - Wooden palette
Frontdoor.bin: frontdoor.tga - no palette, plateox2.gif (got from Mission X) - Common palette
Innerdh.bin: doorborder.gif - Doors palette, Innerdh.gif - Wooden palette
Innerdoor.bin: knob.gif, innerdoor.gif - Wooden palette, doorborder.gif - Doors palette, goldlight1e.gif (got from Mission X) - Bath palette
Maingate.bin: gate.gif - Common palette, irnrod.gif (original Thief II texture; included to Sources folder only) - Common palette
Princess.bin: princess.tga - no palette, silvhand.gif - Dolomite palette, clockpend.gif, clockweight.gif - King&crown palette
Propdoor.bin: propdoor.gif - Wooden palette, brass.gif - Brass palette, ghandle.gif - King&crown palette
Prophalf.bin: prophalf.tga - no palette, brass.gif - Brass palette, ghandle.gif - King&crown palette
Regdoor.bin: silvhand.gif - Dolomite palette, regulardoor.gif - Doors palette, clockpend.gif, clockweight.gif - King&crown palette
Resqdoor.bin: innerdh.gif, resqdoor.gif - Wooden palette, castdoor.gif (based on Thief original texture) - Common palette, candshield.gif (texture by Sluggs), crown2.gif (texture by R Soul) - King&crown palette
SDleft.bin, SDright.bin: bottom.gif - King'sGuards palette
Servdoor.bin: lockz.gif - Bath palette, servdoor - Wooden palette, doorborder.gif - Doors palette
Ssdoor.bin: ssdoor.tga - no palette, doorborder.gif - Doors palette, clockfill - Wooden palette
Ssdoorc.bin: ssdoorc.tga - no palette, doorborder.gif - Doors palette, clockfill - Wooden palette
Stabledoor.bin: stabledoor.gif - External palette
Tdoor04.bin: throne.tga - no palette, ring.gif, ringbord.gif - Dolomite palette, tcandball.gif - King&crown palette, doorborder.gif - Doors palette
Tdoor05h.bin: tdoor05.gif - Pictures1 palette, ring.gif, ringbord.gif - Dolomite palette, tcandball.gif - King&crown palette, doorborder.gif - Doors palette
Toilhalf.bin: doorborder.gif - Doors palette, thandle.gif - Wooden palette, toilhalf.gif, toilsilver.gif - King&crown palette
Topdoor.bin: topdoor.gif - Wooden palette
Waentrance.bin: doorborder.gif - Doors palette, waentrance.gif - Wooden palette, ring.gif, ringbord.gif - Dolomite palette, tcandball.gif - King&crown palette
Waextra.bin: waextra.gif - Wooden palette
Wainner.bin: wainner.gif - Wooden palette
Castdoor.bin: castdoor.gif (based on Thief original texture) - Common palette
Hutdoor.bin: hutdoor.gif - External palette

(Common palette is default Thief palette used for objects in TXT subfolder.)

Palette folder contains all used palettes in Photoshop format (*.act) and preview files (*.jpg).

If you want to modify any model, see Sources folder.
To modify *.an8 file you need to place all needed texture files (*.gif) into the same folder.
Some doors use TGA textures. The similar GIF files are included into Sources folder; to replace them with TGA in ready model you need to manually fix *.e file (before E to BIN conversion) with text editor or *.bin file with hex editor.

Comments to some models:

Innerdoorh, Dinnerdoor, Wainner, Waextra, Castdoor, Hutdoor - sorry, there are no sources for that models.
Ssdoorc - uses the same model as Ssdoor, so there are no sources.
Aide, Frontdoor, Entrdoor, Prophalf, Innerdoorh, Dinnerdoor, Toilhalf, Tdoor04, Tdoor05h - for double use.
Frontdoor - use metal type of doors. Uncheck "Block vision" flag in its Door > Rotation property.
Door5hall: door has two different face textures with different shadows. You may change one of them or another or both according to the light sources location.
SDleft, SDright - both halves of kitchen stove door.
Servdoor, Chapeldoor: you have to use 3-cylinder trick to create a proper doorframe for this model.
	Create an 8-sided cylinder, pitch or bank it if needed to suit your arch orientation (or create it in Front or Side view to begin with), and make it Fill water. 
	Duplicate it, rotate along the central axis by 22.5, and change type to Evaporate. 
	Duplicate the original cylinder again, don't rotate it, and set its type to Water->Solid. 
	The order (time) of the three brushes is crucial to having it work. 
	The proper diameter for doorframe arch cylinders is 4.3 DU (if doorframe width is 4.0).

All models in this pack are free for use in your FMs or to modify them in any way. All what you need is to credit author.