Animated tower wall lamp by Zontik

Sources files:
TowerLamp.an8 - base model
TowerShadow.an8 - model for shadowing wireframe
TowerLamp1.3ds, TowerLamp2.3ds, TowerLamp3.3ds - 3DMax cycle animation models. Warning: they use temporary GIF texture instead of final TGA

TowerShadow.3ds - 3DMax model for shadowing wireframe
TowerLamp.gif - substitute file for texturing in Anim8or. Thief doesn't need it

Models:
towerlamp1.bin, towerlamp2.bin, towerlamp3.bin

Textures and palettes:

albrshd.gif (texture from Mission X) - Dolomite palette
bronz5.gif (repalettized original Thief II texture) - Animals palette
cand.gif - King&Crown palette
deepblue.gif - King&Crown palette
towerlamp.tga - no palette
towerlamph2.gif - Pictures1 palette
towerlamphw.gif - Pictures1 palette 

Setting up lamp:

You need following files:
	Obj folder - towerlamp1.bin, towerlamp2.bin, towerlamp3.bin
	Txt16 folder - towerlamphw.gif, towerlamph2.gif, bronz5.gif, deepblue.gif, cand.gif, albrshd.gif, towerlamp.tga

1. Create any light source.
2. Add Shape > Model: towerlamp1 property to it.
3. Add Tweq > Models property to it:
	Halt - Continue
	AnimC - NoLimit
	MiscC - Anchor, Random
	CurveC - JitterHi
	Rate - 125
	Model 0 - towerlamp1
	Model 1 - towerlamp2
	Model 2 - towerlamp3
	Model 3, Model 4 - leave empty
	Model 5 - towerlamp1
4. Add Tweq > ModelState property to it:
	AnimS - On
	MiscC - None
	Cur Time, Frame # - 0
5. Add Renderer > Self Illumination: 1 property to it.
6. Set its size in DromEd boxes: 1.90, 3.64, 4.2.
7. Place it on the wall.
8. Change its physical dimensions to make them match its real size.

Lamp is ready and animated, but if you wish you can also add wireframe shadow to it.
Add Towershadow.bin into Obj folder. Then...

8. Create any dump object, for example Stool (-48).
9. Add Shape > Model: towershadow property to it.
10. Add the following properties to it:
	Renderer > Runtime Object Shadow: TRUE
	Renderer > RenderType: Not Rendered
	Object System > Immobile: TRUE
11. Change its Physics > Misc > Collosion Type property to None.
12. Rotate it to the same H degree as the lamp.
13. Align it by the bottom with the lamp and then align it in Top view window on the same wall.
Now lamp is inside the shadowing wireframe, and both objects are touching the wall.
14. Make Objcast lighting in the mission and see changes.