King's cabinet by Zontik

Models:
kcab.bin - cabinet
kcabdoor.bin - cabinet door

Textures and palettes:
cabarch.gif - Wooden palette
cabdoor.gif - Wooden palette
cabplain.gif - Wooden palette
cabspiral.gif - Wooden palette
clockfill.gif - Wooden palette
jbg-sech.gif - Wooden palette
ttcol.gif - Vicm09 palette

Setting up model:

1. Create Armiore (-148) or another dummy wooden object. Place its location but don't rotate yet.
2. Add property Shape > Model name: kcab
3. Set its Physics > Model > Dimensions to:
	Offset: X=0, Y=0.5, Z=0
	Size: X=8.5, Y=2, Z=8.3
4. Create Gatesmall (-2600) and place it exactly to the same coordinates as Cabinet.
5. Shift its Y coordinate to +0.09 and Z to +1.09
6. Add property Shape > Model name: kcabdoor
7. Change its physical dimensions to X=1.5, Y=0.2, Z=3
8. Change some of its Door > Rotating properties:
	Open angle - 270
	Clockwise - checked
9. Change its Physics > Model > Attributes to:
	COG offset: X=0.75 (leave other fields unchanged).
10. Multibrush Cabinet and Door and rotate/locate it as you wish.
11. Don't forget to portalize/optimize level to allow the door work correct.

