**Fixed Hanging Spotlight Texture**

The texture on the underside of the shade of the hanging spotlight (HangingSpot in the Object Heirarchy) is not illuminated, but clearly it should be (compare it with HangingSpotFlush).

Fixing this oversight was quite simple, and it works in both Thief 2 and Thief 1 because all the textures use the original Thief palette.
I have also remade the light shade so that it uses fewer polys.
Apart from a few tweaks to the vertices, the rest of the object is as LGS made it.

Create a folder called obj in your Thief installation folder (unless it already exists)
(e.g. Thief2\obj\) and extract into it the file 'ELECSPOT.bin'


Now you can be illuminated as the Buidler intended (but stick to the shadows anyway)

R Soul