Narrow Huge Spider + texture

Here is a HugeSpider with a narrow abdomen.

If you dislike the default texture, this archive
includes an alternate texture, made by Yandros.
(http://www.wearytaffer.com/)


***Installation Instructions***


**Placing the files in the right place**

There are two spiders in this archive. Both of them are the same size and shape,
but they use different textures. Each spider needs a .bin and .cal file, and one
of them also requires a .gif file (texture):

"spidey72.bin" & "spidey72.cal" - default texture
"spidyDB.bin/.cal" - Dark brown - needs "spiddkb.gif"

For each spider you want to use, extract the .bin and .cal files to your Thief2 folder
(or Thief or ThiefG).

If it uses the brown textures, also extract that texture to your Thief2 folder.

If your zip program isn't using folder names, you'll have to manaully place the .bin
and .cal files in Thief2\mesh\ and the texture in Thief2\mesh\txt16

For Thief1 the texture belongs in ...\mesh\txt, and you'll have to apply the Thief1 palette
to it, rather than the custom one it currently uses.

The .e files in the "source" folder are for those who wish to edit the models
themselves. They is not necessary if you simply wish to use the new spiders
in your level.


**Creating the spider(s) in Dromed**

Create a "HugeSpider" in your level and add the Shape > Model Name property.
Change the contents to match the name of the .bin file, minus the extenstion.
E.g. Model Name: spidey72

Alternatively, make a child of the "HugeSpider" archetype and add
and modify the Model Name property as above. This will require a custom gamesys.

R Soul