These objects are to be used in conjunction with the Wall Candle object.

If the candle is to be portable:
Create the sconce and the candle separately:
The Model Names are:
Sconce: RSWallCandSc
Candle: RSCandle

The candle has a vhot at the top (vhot# 1)
If you want to carry a lit candle in your inventory, a particle effect won't render, so
give the candle the property Inventory > RenderType:
Type: Alternate Model
Resource: RSCandleL

This other model has a texture on top that looks like a flame.

It is up to you to sort out the illumination part of it.

R Soul