Rake

INSTRUCTIONS
**Creating the object:
(There are no surprises here, so if you're familiar with custom objects you can ignore this.
All you need to know is the model name: RSrake , and rakehandle1.gif can go in obj\txt )

1) Extract  rake.bin file to Thief2\obj\
Extract 'rakehandle.gif' to Thief2\obj\txt
Extract the two remaining .gif files to Thief2\obj\txt16

2) Open Dromed, and find an object that will have similar properties to what you expect the rake to need.
Consider whether or not you want the player to be able to throw it.

3a) If you plan on only using a small number of these, or you really don't want to use a custom Gamesys:
*Create the 'similar object' in the world.
*Open up the Properties and Add: Shape > Model Name and enter 'RSrake' (without quotes).
*Change the Physics > Model > Dimensions property to a more appropriate set of values.

3b) If using a custom Gamesys isn't a problem (Find out how to use a custom Gamesys if you haven't already - it's quite easy really):
*Select the 'similar object', and Click on the Add button. You'll be asked for a New Object Name. What you choose is up to you. Then click OK.
*There should now be a new entry in the Hierarchy. Select it and click on the Edit button.
*Add: Shape > Model Name and enter 'RSrake' (without quotes).
*Click on Done, then Close.
*Save your Gamesys. You'll also need to use the set_gamesys command if the mission is currently using Dark.gam.


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R Soul