Thief 2 - Octagonal streetlamp
------------------------------

This is a rebuild of the Thief 2 Streetlamp model with an octagonal,
transparent glass lamp housing containing a bulb. This model is 
virtually the same size as the original and it requires minimal 
work to set it up ready for use. 

Contents
--------

This archive should contain the following files:

readme.txt                  - this file
strlant8.jpg                - picture of the two objects
obj/strlant8.bin            - streetlamp object
    txt16/gray.gif          - texture used on the post
          wgasgl.gif        - glass texture
src/strlant8.3ds            - 3dsmax model
    strlant8.e              - edited .e file
    
The contents of the src folder are not required to use these objects,
if you are not interested in the source objects, ignore the src 
directory. 

Installing
----------

Unpack the archive somewhere, obj directory into your Thief2 
directory. In theory, nothing should be overwritten unless you are
using my gaslight model as well, if there is a name clash, contact 
me at the addess below!

Now start dromed. To use the object you'll have to modify your 
gamesys:

 1. Open the Object Hierarchy (Editors menu)
 2. Open physical -> Lights -> lanterns -> LampPost
 3. Select Streetlamp
 4. Click Add
       New Object Name: OctStreetLamp
       Click OK
 5. Select OctStreetLamp
 6. Click Edit
 7. Add Shape -> Model Name
       strlant8
       Click OK
 8. Click Done
 9. click Close.

Now save your gamesys (don't overwrite dark.mis!). If you were not using
a custom gamesys before, remember to use set_gamesys and save your .mis


Known Bugs
----------


Contact Information
-------------------

Author: Chris <chris@starforge.co.uk>
The Watcher on the ttlg forums.

Email or PM me if you have problems, want an enhancement or find this 
useful :)


Legal Blurb
-----------

This object and the associated original graphics are copyright (c) 2004 
Chris Page and released under the Creative Commons Attribution-ShareAlike
License. To view a copy of this license, visit 

http://creativecommons.org/licenses/by-sa/1.0/ 

or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, 
California 94305, USA.

Essentially this means you can do what you want with it as long as you
include credit and don't try to prevent anyone else from using it or
any derivative of it.
