Thief 2 - Wall spotlight
------------------------

This object a reimplementation of the Thief 2 walspot model providing 
slightly higher detail than the original for minimal additional cost
in polys (for example, the lamp housing is six, rather than five, sided
but the extra polys are offset by reduced counts in other areas). The
original was used only as a guide for size and this is a complete rebuild 
of the model required as part of my construction of the triple spot
object.


Contents
--------

This archive should contain the following files:

readme.txt                  - this file
obj/walspot.bin             - Thief object.
src/walspot.3ds             - 3dsmax model for the spotlight
    walspot.e               - edited .e file
    
The contents of the src folder are not required to use the object,
if you are not interested in the source objects, ignore the src 
directory. No additional textures are required as this model reuses
textures supplied with Thief2.


Installing
----------

Unpack the archive somewhere, obj directory into your Thief2 
directory. In theory, nothing should be overwritten, if there is 
a name clash, contact me at the addess below!

Now start dromed. To use the object you'll have to modify your 
gamesys:

 1. Open the Object Hierarchy (Editors menu)
 2. Open physical -> Lights -> lanterns -> ElecWallLight
 3. Select WallSpotLight
 4. Click Add
       New Object Name: WallSpot3
       Click OK
 5. Select WallSpot3
 6. Click Edit
 7. Add Shape -> Model Name
       walspot3
       Click OK
 8. Click Done
 9. click Close.

Now save your gamesys (don't overwrite dark.mis!). If you were not using
a custom gamesys before, remember to use set_gamesys and save your .mis


Known Bugs
----------

None yet.


Contact Information
-------------------

Author: Chris <chris@starforge.co.uk>
The Watcher on the ttlg forums.

Email or PM me if you have problems, want an enhancement or find this 
useful :)


Legal Blurb
-----------

This object and the associated original graphics are copyright (c) 2004 
Chris Page and released under the Creative Commons Attribution-ShareAlike
License. To view a copy of this license, visit 

http://creativecommons.org/licenses/by-sa/1.0/ 

or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, 
California 94305, USA.

Essentially this means you can do what you want with it as long as you
include credit and don't try to prevent anyone else from using it or
any derivative of it.
