
BALATRO'S CUSTOM TEXTURE PACK II
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Balatro's Custom Texture Pack II is a set of
custom-made textures for Thief: The Dark Project
and probably Thief 2: The Metal Age too (like
you didn't guess that already). 

To use them, unpack them into your THIEF/FAM/
HAPPYHIPPO directory, then load them with 
ADD_FAMILY HAPPYHIPPO in DromEd. Now, to
make them act properly (i.e. to make wood
surfaces generate the correct footstep-sounds
when you walk on them, or make rope arrows stick
to the wood) you have to fiddle with the object
hierarchy.
  Open the object hierarchy, then find the
texture tree from the drop-down menu on top
of the hierarchy box. Now, scrolling down, you
should see lines like:

  t_fam/happyhippo/stone04 (-3212)

Double-click on any of the new textures, then
click ADD > METAPROPERTY > MATERIALS and click
on the appropriate material (MatWood for wood
and so on, should be obvious). 
  Remember that you'll have to include the 
custom gamesys with your missions if you edit
the texture properties.

I think that should do it. If you find
this too cumbersome, you can try overwriting 
the appropriate original textures. Shouldn't
be that much trouble. 

If you find these textures useful and decide
to use them in your fan-mission (or any other
place for that matter), then please remember
to credit me.
  And if you have any comments, questions or
suggestions, feel free to e-mail me at

  balatro@nic.fi

I'll take custom texture requests too, but
as I'm busy man, I can't promise miracles. 
But you can always ask :)

 - Balatro, VI / 2000

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Some notes about the textures:

- The stained glass and window-textures will 
look best when used with doors. Just overwrite
the appropriate door obj-texture, then go to 
DromEd to create the door, and give it a
transparency value of about 0.75 - 0.9. With the
correct lighting, it will look incredible, 
trust me :)
