TDS_CityLadys_TexturesPack
version 1.0

Author			:	Tiens (Baletskaya Tatiana), Russia
Contact Info		:	tiens1978@rambler.ru
Date of Release		:	12th October 2008

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These textures were made for "The Cabal" - fan-made Thief Deadly Shadows mini-campaign, but they can be used with other non-commercial fan-missions and mods. The purpose was to force original TDS city females (Barmaid, Merchant Female, Peasant Female) look more young and less rich without changing their mesh.

If you want to use the textures in this texture pack in a Fan-made Mission (FM) or edit them for your own FM or for distributing such a texture to anyone, you must give proper credits about the Author of this pack in your readme or an easily noticed location in your FM files.

!!! LEGAL:

!!! This and the following text must be included in the credits or readme: 
======================================================================================================
The textures may not be used on commercial projects without the author(s) expressed hand written permission. 

TDS City Ladys Series Textures and Normal Maps Made By Tiens (Baletskaya Tatiana), Russia:
tiens1978@rambler.ru

The original Ion Storm textures are used as a base/guide. 
Original textures Copyright  2003-2004 Ion Storm, L.P.; Eidos Inc.
Tiens is not in any way affiliated with EIDOS, so any need of support pertaining to the use of this texture pack can not be directed to the company.
======================================================================================================


Installation:

1) make sure that your Editor is closed and make a backup of all the original textures with names:

PesantFemale_L_D3.dds
PesantFemale_L_D4.dds
PesantFemale_L_D.dds
PesantFemale_U_D3.dds
PesantFemale_U_D4.dds
PesantFemale_U_D.dds
PesantFemale_U_N.dds
Hair.dds
Hair_Female_D2.dds
Hair_Female_D.dds
Hair_Female_Short_D.dds
Face_Female_D.dds

2) unpack this archive to your Editor's folder and agree to replace textures in ...\CONTENT\T3\PCTextures folder

3) copy all these new textures (named in step 1) from ...\CONTENT\T3\PCTextures folder into ...\CONTENT\T3\Textures\Characters folder

4) open the Editor 

5) open textures' dialog

6) import matlibs: T3_CharacterExtras.mlb and T3_Characters.mlb

7) make sure that new textures are shown in the dialog (if not - make sure that all new textures are in ...\CONTENT\T3\PCTextures and ...\CONTENT\T3\Textures\Characters folders)

8) to see new textures in work load any mission with city females and play it in game test mode - they will upply automatically

9) while packing your FM REMEMBER to include into your FM's zip:
- all these new textures as DDS files into ...\CONTENT\T3\PCTextures folder
- files T3_CharacterExtras.mlb and T3_Characters.mlb into ...\CONTENT\T3\MatLib folder - to force TDS to use new textures. These *.mlb files could be with an old date (about 2004 year) - that is OK.
