TDS_NobleMalesGolden_TexturesPack
version 1.0

Author			:	Tiens (Baletskaya Tatiana), Russia
Contact Info		:	tiens1978@rambler.ru
Date of Release		:	15th October 2008

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These textures were made for "The Cabal" - fan-made Thief Deadly Shadows mini-campaign, but they can be used with other non-commercial fan-missions and mods. The purpose was to force original TDS noble males look more rich without changing their mesh. Remember that skin with red dress (Aristocrat_L_D.dds and Aristocrat_U_D.dds) will affect noble female too.

If you want to use the textures in this texture pack in a Fan-made Mission (FM) or edit them for your own FM or for distributing such a texture to anyone, you must give proper credits about the Author of this pack in your readme or an easily noticed location in your FM files.

!!! LEGAL:

!!! This and the following text must be included in the credits or readme: 
======================================================================================================
The textures may not be used on commercial projects without the author(s) expressed hand written permission. 

TDS Noble Males Golden Series Textures and Normal Maps Made By Tiens (Baletskaya Tatiana), Russia:
tiens1978@rambler.ru

The original Ion Storm textures are used as a base/guide. 
Original textures Copyright  2003-2004 Ion Storm, L.P.; Eidos Inc.
Tiens is not in any way affiliated with EIDOS, so any need of support pertaining to the use of this texture pack can not be directed to the company.
======================================================================================================


Installation:

1) make sure that your Editor is closed and make a backup of all the original textures with names:

Aristocrat_L_D.dds
Aristocrat_U_D.dds
LordJulian_L_D.dds
LordJulian_U_D.dds
LordMoria_L_D.dds
LordMoria_U_D.dds
Nobleman_L_D.dds
Nobleman_U_D.dds

2) unpack this archive to your Editor's folder and agree to replace textures in ...\CONTENT\T3\PCTextures folder

3) copy all these new textures (named in step 1) from ...\CONTENT\T3\PCTextures folder into ...\CONTENT\T3\Textures\Characters folder

4) open the Editor 

5) open textures' dialog

6) import matlib T3_Characters.mlb

7) make sure that new textures are shown in the dialog (if not - make sure that all new textures are in ...\CONTENT\T3\PCTextures and ...\CONTENT\T3\Textures\Characters folders)

8) to see new textures in work load any mission with noble males and play it in game test mode - they will upply automatically

9) while packing your FM REMEMBER to include into your FM's zip:
- all these new textures as DDS files into ...\CONTENT\T3\PCTextures folder
- file T3_Characters.mlb into ...\CONTENT\T3\MatLib folder - to force TDS to use new textures. This *.mlb file could be with an old date (about 2004 year) - that is OK.
