README

The Ogres physics are wrong at the start of the mission. Next to the starting point is a room which has a wooden box, emitter trap and a banner that are used to fix the problem.
This is how it works:
When the game begins the starting room will send an On signal (the room has TrigRoomPlayer script added) to an emitter trap that fires an arrow to a banner. The Banner has properties (act/react) that define
what happens when a normal arrow (with pokestim) hits the banner. When the collision happens the banner will change the physics of all the Ogres (that are defined in the banner under act/react) to match
the physics of the box. The box physics have been changed so when copying the system make sure that your box has the right physical values.

To add a chain to the ogre:
All you have to do is add an Ogre (Creature>Beast) and two chain objects (Decorative>Chains) to your mission. 
Check the numbers of the chains and edit your Ogres properties.
The Ogre should have Renderer>MeshAttach allready added. Edit the property.
In the field where it says   attached obj 1   add the number of the first chain object.
In the field where it says   attached obj 2   add the number of the second chain object.
The chains should now be attached to the ogre.

Those who aren't using a custom .gam:
Unzip these files to your Thief 2 folder
Open your mission and type set_gamesys Ogres (if you renamed the gamesys you need to put the new name here instead) into the text window
Save your mission and exit dromed
Open dromed and your mission

Those who are using a custom .gam:
Unzip these files to your Thief 2 folder
Download schema118.zip update from fileplanet (or somewhere, there is link at Thief underground), but if you can't get them, open your Thief 2 cd
2 and there should be a schema folder. Copy the folder to your computers Thief 2 folder. Don't let it overwrite any files
Open your mission and type reload_schemas into the text window. 
Then it's just copying properties from my .gam to yours (copy Creature>Beast>Ogre and everything under that, under Weapon>Claws copy OgreClaw and under Decorative copy Chains and lchain to your gamesys)
 
The Ogre voice is made by YcatX.

If you decide that you want to use these ogres in your mission feel free to do so, but remember to mention me (Dark Arrow) and YcatX in the credits. 