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17/12/2007
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Title		 : Bad Debts
Filename	 : bad_debts.zip
Author		 : Melan (Gabor Lux)
Contact info	 : gabor.lux AT gmail.com
Date of release	 : 17/12/2007
Version	 	 : 1.0

  	 : Soul Tear

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: ,    ,      ,    ,    . ,  ,         .       ,   ,  ,   - .    ,    ,      ,    .      ,     . ,    ,         ...

 ,       .  ,   ,        .    ,        ,  .    ,     ,     ,     .   ,    ,    !               .  ,   ,       .            ,        ,        .

      ,  ,       ,  .      .       ,    .         .        :          .  ,      .  .         ,   ,    ,      , ,    , ,             .

  ,         .  , ,    , ,   ,        ,  .      ,    .   ,        .       ,  ,      :   ,         ,    .

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* Notes *

- This version of Bad Debts uses updated objects from the Enhancement Pack. A separate version without updated objects is also available.
- It is recommended that you play this mission after a fresh boot. Hardware requirements may exceed the Thief2 baseline.
- At the beginning, guards are neutral unless you go somewhere you are not supposed to be.
- The game map may be challenging to decipher due to its low resolution. A higher resolution copy, suitable for printing, has been provided in the archive.
- It is possible to ghost this mission and acquire all but one piece of loot.

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* Play Information *

Game			 : Thief 2: The Metal Age
Level Names		 : Bad Debts
File names		 : miss20.mis
Difficulty Settings	 : Normal/Hard/Expert
Equipment store		 : Yes
Map/Automap		 : Yes/No
New graphics		 : Yes
New sounds		 : from DEDx
New conversations	 : No
New models		 : from DEDx
EAX Support		 : Yes
Multi language support	 : No
Briefing		 : No
Ghosting		 : Yes

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* Construction *

Base		: None
Build Time	: 10 months from initial concept and starting 
to learn Dromed.
		
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* Loading Information *

Runs from Dark Loader, leave the file ZIPPED.

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* Known Bugs *
- A guard in the Highgate area sometimes refuses to turn hostile when he should.
- Sometimes the guards in front of the usurer's house are slow to react to a threat.
- A small number of AI have vision/hearing problems.
- A few locked doors don't produce a noise while being picked.
- Be careful with ropes, especially when trying to climb down.

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* Thanks To *

john9818a: for setting up an event in the mission that was way beyond my abilities, as well as a few helpful suggestions. Thanks, John!

My betatesters, who in addition to discovering a host of bugs, provided numerous suggestions to improve the mission:
bikerdude
dafydd (ghost-tester)
Digital Nightfall
Emerald Wolf
flying_hope
Kalman Farago
lightningline
Andras Lux
maloo
Winter Cat

Also:
Yandros for hosting the beta forums and a whole lot of good advice
Komag and Spike14: beginners' tutorials
Rob Hicks and the entire DeDx team: Dromed Deluxe; esp. bringing back those awesome Thief1 resources.
Nameless Voice and the Enhancement Pack team: upgraded items
Purah: textures, as well as the inspiration to start dromeding
Vigil: textures, cobweb, railing and glyph objects, crates
marshall banana: Marshall's Sword object
R Soul: some great window textures
Redface: T2 book pack
Wille: distant art
...and everyone else who wrote a tutorial, posted advice in the Editor's Guild or otherwise furthered our understanding of Dromed's mysteries.

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* Copyright Information *

This level is  2007 by Gabor Lux

Distribution of this level is allowed as long as the archive and this file are kept 
intact.

This level was not made and is not supported by 
Looking Glass Studios or Eidos Interactive.

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