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: Richard Cull
 : 
EMAIL: Rich@culn01.freeserve.co.uk
ICQ: 50660176
WEBPAGE: http://www.culn01.freeserve.co.uk/INDEX1.html
 :  2001

: Hiding
  : Yara
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 ()

    ,   Undying  ,  -          "" ....,  ?    -     Undying.            .

RiCh
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:

  ,      ,    .

    -    Thief 2.    ,       .

C ,        .      ,    .  , , ,  ,           .  ,    -   .

,       ?        ,   ?                .       ,  ,    ,     -  ,  -   .  ,  , ,     -   ,   .
  ,      ,          ,     ,     .    -    ?    ,   ,     .   ,        .

 ,       -    ,              .  ,  ,    ,      ,  .  ,      ,            ,          .     ,   ,    ,       .    ,    -   ,       .         ,    ,   .        -  ,   ,  !    ,       .        .

,      ,     -   ,  ,  .   ,  ,       ,       ,   .       -  ,      .      ,    , ,   -    .    ,    ,    ,    !  -,     - ?  

  ,       .     ,     .       , ,  ,       .  , ,      ,    -  ,   .      .   ,  3         -    , ,   -  ,   .    , ,    ,     !       :)

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* Play Information *

Game: Thief2: The Metal Age
Mission Title: The Art of Thievery
File Name: ART.zip
Difficulty Settings: Yes
Equipment Store: Yes
Map / Automap: yes / no
New Sounds:Yes
New Textures:Yes
New objects: Yes 
EAX Support:Yes


Difficulty Levels: EaSy, HaRd, GhOsT

* Construction *

Base:			From Scratch, a corridor from Casing the joint or was it Masks?? I can't remember.
Build Time:		Many late nights form 1st Sept 01 - 1st Nov 01 and then a month beta testing.
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*BUGS*

I'll be the first to say, I'm no expert at level building, so unfortunately there's a few bugs :(

For some strange reason, on 'expert' the sound doesn't start for about 5 seconds?  I haven't 
a clue why this happens!  It only happens when you 1st start the level, and doesn't happen on
the other 2 levels?  Just staying still until the sound starts is your best bet.  

An odd graphic glitch, where certain objects and water may disappear.  I've tried to minimise this,
by not using so many of the certain objects which this bug effects.

You can become stuck if you lean into the windows which can be opened, so to avoid this
I've increased the pick distance on the windows, so you don't need to mantle up 1st to open them.
Open them 1st then mantle up, and you'll be fine.

Not a bug as such, but if you find it hard to attach to the drainpipes, when you're on the ledge
around the sides of the building.  Changing to "attach to ladders by touch" in the options should 
help you solve this problem.


If any other problems are found please email me THANKS.

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* Loading Information *

DarkLoader ready. Filename: Art.zip

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*SPECIAL THANKS* (Can't thank you guys enough, GREAT JOB!)

Main Beta Testers:

Nightwalker
Peter Smith

Additional Testers:

Dreamwalker
Comfortably Numb

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* Copyright *


Permission is given to freely play this level, provided that it remains whole and intact.
Please email if you want to host and distribute this mission. THANKS

This level was not made and is not supported by Looking Glass Studios, nor Eidos Interactive.
