New commands
------------

Most commands are only available in DromEd. Some of the commands have further
info about usage in the other documentation.

toggle_lighting          : render fullbright
fog_color                : fog color, give this three values 0-255: [r g b]
show_edge_verts          : show verts in 'show_poly_edges' mode
show_cell_flow           : show cells assigned to the specified flow group index in pink (0 = disable)
set_fov                  : set FOV (degrees)
center_cell_teleport     : move editor cam to the geometric center of given cell
where_am_i               : display current cell number of editor cam
clear_objshadow_cache    : clear object shadow cache
wr_dump                  : dump worldrep to text file, <filename>
wr_export_obj            : export worldrep as an OBJ(+MTL) file
synch_to_playcam         : move editor cam to current player cam pos
lm32_params              : calculation params for 32-bit lightmaps, [atten_exponent [sat_factor]]
toggle_bad_cret          : toggle bad cret warnings
scroll_warp              : warp viewport scroll to mouse loc
combo_warp               : does scroll_warp in solo otherwise cam_warp
toggle_wire_zbuffer      : toggle z-buffer for wireframes in solid+wire 3D view (d3d disp provider)
set_bg_image             : set viewport BG image (d3d disp provider): [<axis> '<image>' <width> <height> <x> <y> <z> <rot> <alpha> <nofilt> <enabled>]
reset_bg_images          : reset viewport BG image settings (d3d disp provider)
show_bg_images           : globally enabled/disable drawing of viewport BG images, -1 toggles (d3d disp provider)
rooms_compile            : Convert rooms to internal rep and update cells
hilight_rooms            : Hilight room brushes that use the specified room type
list_rooms               : List room brushes that use the specified room type
reconstruct_rooms        : Reconstruct room brushes from internal rep
reconstruct_lights       : Reconstruct light brushes from internal rep
link_objs_ex             : link_objs src dst flavor and edit data if available
dattach_link             : create/update detail attachment link between src dst retaining current relative pos
list_obj_type            : list all instances of an archetype, including descendants
list_obj_name            : list all objects whose names contains specified string
qlink_add                : add object to quick-link queue
qlink_del                : remove object from quick-link queue (last entry if added multiple times)
qlink_insert             : qlink_insert <obj>: insert selected object before object 'obj' in quick-link queue (last entry of 'obj' if added multiple times)
qlink_reset              : cancel any in-progress quick-link operation
qlink_create             : qlink_create <flavor> [<flags>]: complete quick-link operation by creating a link chain between queued objects
edit_scriptdata          : open script-state data editor/inspector
spew_relations           : toggle debug info to mono when relations are added/removed during game mode
spew_metaprops           : toggle debug info to mono when metaproperties are added/removed during game mode
spew_stimulations        : toggle debug info to mono for stimulation events during game mode
spew_script_msg          : toggle debug info to mono when dispatching messages to script instances
load_patched_mis         : Load .MIS and .DIF if available
load_terrain             : Load only the terrain portion from a .MIS/.COW, will prompt for separate gamesys load
load_world_gam           : Load .COW but force gamesys to load from different file, will prompt for separate gamesys load
dump_tagblocks           : Dump TagBlock list to taglist.txt
dump_tagblocks_full      : Dump TagBlock list with all value defs to taglist.txt
dump_tagblocks_vals      : Dump TagBlock list with current values to taglist_vals.txt
dump_props               : Dump ObjProp list to proplist.txt
dump_props_full          : Dump ObjProp list with all value defs to proplist.txt
dump_type                : Dump a datatype definition to type_*.txt
dbmod_load               : Load dbmod (.DML) file
toggle_dbmod_remap       : toggle object/link id remapping when loading dbmod (.DML) file
all_tree                 : Object Hierarchy editor with only the [All] category
fpos                     : output an object-position pair in DML fingerprint format, <obj id>
script_reorder           : edit order(/priority) of script modules
script_reload            : reload all script modules
show_sfx                 : display sfx info
log_player_pos           : dump current player pos to log (optionally supply comment)
song_dumpmono            : Dump info about current song to mono
songschema_dumpmono      : Dump song schema to mono, <song>
dump_motion_schemas      : save out schema declarations for currently loaded motion database
reload_motion_info       : reload the .mi file for the specified motion name, to update loaded info that is cached from motiondb.bin
ai_rehint_objects        : rehint all objects (update cache for which ai cell is closest to each object)
collapse_family          : convert family textures into single-loaded from family or <all>
dump_tex_pal             : dump list with texture palette entries
toggle_new_mantle        : Toggle new mantle
unstick_player           : Attempt to free player when stuck
set_map_decal_scheme     : set map decal shading scheme
test_book                : test_book <text>,<art>
test_book_ex             : reload string resource before displaying, test_book_ex <text>,<art>
toggle_book_autoreload   : toggle automatic reload of book string resource before displaying
test_message             : reload string resource and display as a book on-screen message, test_message <text>[,<duration>]
toggle_object_render     : toggle object rendering
set_2d_tex_filter        : enable/disable texture filtering with HW 2D driver, -1 toggles (d3d disp provider)
toggle_2d_zbuffer        : toggle zbuffering with HW 2D driver (d3d disp provider)
toggle_unlit_water       : toggle lightmapped water rendering
editor_water_alpha       : set editor water alpha when using HW 2D driver (d3d disp provider)
set_obj_zbias            : set object rendering z bias (in bits)
toggle_alpha_test        : toggle alpha test
set_alpha_test           : enable/disable alpha test
set_tex_filter           : set texture filtering mode: 0 point, 1 linear, 2- aniso
set_trilinear            : enable/disable trilinear texture filtering
allow_lm_aniso           : enable/disable support for anisotropic lightmap filtering
set_mipmap_bias          : set mipmap lod bias (-3.0 to 3.0)
toggle_square_parts      : toggle square particles as disks
toggle_pixel_parts       : toggle pixel particles as (small) disks
toggle_alpha_test_opaque : toggle treating alpha test objects as opaque
set_extended_plr_lighting: set extended player lighting mode
set_postprocess          : set post process enable/disable, if originally enabled in cfg (d3d disp provider)
set_bloomscale           : set bloom amount (d3d disp provider)
set_bloomprescale        : set bloom scale/amplification applied before blurring (d3d disp provider)
set_bloom_threshold      : set bloom threshold (d3d disp provider)
set_bloom_range          : set bloom range (d3d disp provider)
set_bloom_saturation     : set bloom saturation (d3d disp provider)
set_saturation           : overall saturation while in-game (with d3d_disp_sw_cc)
set_brightness           : overall brightness while in-game (with d3d_disp_sw_cc)
set_contrast             : overall contrast while in-game (with d3d_disp_sw_cc)
set_colorfilter          : overall color filter while in-game (with d3d_disp_sw_cc)
set_overlay_alpha        : set 2D overlay alpha (d3d disp provider)
toggle_wr_zcomp          : toggle z-compare for worldrep rendering
dump_binquest            : dump_binquest
load_group_ex            : load group with preserved textures
dissolve_unnamed_groups  : dissolve all unnamed vBrushes
dissolve_all_groups      : dissolve all named and unnamed vBrushes
remove_empty_groups      : delete entries for named vBrushes that are empty
align_object             : align object to nearest surface in the direction of the editor cam
get_grid_enabled         : get grid from brush if grid enabled
fixup_brush_grids        : process all brushes and correct invalid grid settings
brush_centers            : draw brush centers (1=cur brush, 2=all, 0=disabled, -1=cycle modes)
set_brush_def_tx         : set brush default texture
cam_to_obj               : move camera to brush of specified object id
brush_to_cam             : move cur brush to camera (0=default, 1=never snap, 2=preserve fractional pos)
cam_marker               : create a marker object that matches cam transform
prim_cylinder            : set prim type to cylinder and # of sides
prim_pyramid             : set prim type to pyramid and # of sides
prim_cpyramid            : set prim type to center-pyramid and # of sides
desaturate_all_lights    : clear hue/saturation on all light brushes
uvmap_cylinder           : cylinder map brush sides using cur side's tex, [<u_tile> [<v_tile> [<rot90> [<u_off> [<v_off> [<faces>]]]]]]
build_dlg                : build front-end
rebuild                  : build with the last used settings from build_dlg (without displaying the dialog)
lcolor_picker            : dialog based light color picker, outputs hue saturation to mono, [<hue> <sat> [<brightness>]]
edit_lcolor              : edit light color of currently selected light or object brush, using dialog based color picker, [<no_prompt_mode>]
pcolor_picker            : dialog based global palette color picker, outputs closest matching pal idx to mono, [<color index>]
envbox                   : make environment box textures: [size] name
quad_lighting_cweight    : center sample weight used in quad_lighting modes 2, 3, 5 and 6
set_lighting_depth       : Set lighting bit depth (16, 32, 64 for 32-bit 2X)
set_lighting_scale       : Set lighting resolution scale (2 for double res, -2 for half)
set_lightmapped_water    : Enable/Disable lightmapped water
set_animlight_cutoff     : Set anim light cutoff (0 - 15), default is 15
set_ignore_filters       : ignore filters when portalizing/processing
world_size               : set world extents (default 1000)
force_wr_up2date         : force WR to be flagged as unmodified (use only with stripped missions)
hilight_by_name          : hilight all objects whose names contains specified string
rotspeed_fac             : set rotation speed factor of camera rotation in editor
cam_reset                : level, unroll and snap rotation of current camera
show_texres              : [<mode>]: mode 1: visualize over-/under-sized textures, mode 2: visualize max on-screen texture resolution
show_vhots               : show vhots on objects
