King's bedroom stove by Elvis

Models:
pech.bin - stove
dverka.bin - fireplace door
manpech.bin - male statue (left)
womanpech.bin - female statue (right)

Textures:
manpech.gif
pech1.gif
pech2.gif
pech3.gif
pech4.gif
pech5.gif
pechkladka.gif
womanpech.gif

Palette: Wooden

Setting up model:
STOVE
1. Create Statue3 (-2069) or another dummy stone object. Place it on its location but don't rotate yet.
2. Add property Shape > Model name: pech
3. Set its Physics > Model > Dimensions to:
	Size: X=6, Y=2, Z=16
DOOR
4. Create ReinfWood4x8 (-1628) and place it exactly to the same coordinates as stove.
5. Shift its Y coordinate to -0.48 and Z to -5.64
6. Add property Shape > Model name: dverka
7. Change its physical dimensions to X=3.7, Y=0.09, Z=1.8
8. Change some of its Door > Rotating properties:
	Open angle - 110
	Axis - X-Axis
	Blockvision - unchecked
	Clockwise - unchecked
9. Change its Physics > Model > Attributes to:
	COG offset: Z=0.945 (leave other fields unchanged).
10. Add property: Renderer > Transparency (alpha): 1.00
LEFT STATUE
11. Create another Statue3 (-2069) and place it exactly to the same coordinates as stove.
12. Add property Shape > Model name: manpech
13. Change its size in Dromed Windows: 0.8 - 1.8 - 4.5
14. Rotate it at 228 degrees in H plane.
15. Change its Physics > Model > Dimensions to make them match its real size.
16. Shift its X coordinate to -2.21, Y to -0.51 and Z to -0.09.
RIGHT STATUE
17. Create one more Statue3 (-2069) and place it exactly to the same coordinates as stove.
18. Add property Shape > Model name: womanpech
19. Change its size in Dromed Windows: 0.69 - 1.4 - 4.5
20. Rotate it at 282 degrees in H plane.
21. Change its Physics > Model > Dimensions to make them match its real size.
22. Shift its X coordinate to 2.13, Y to -0.56 and Z to -0.09.
ALIGNING
23. Multibrush stove, door, and both statues and rotate/locate it as you wish.
24. Don't forget to portalize/optimize level to allow the door work correct.

And, finally, place flame inside (-208) if you wish.