Electric box by Zontik

Models:
switchbox.bin - box
switchdoor.bin - door

Textures and palettes:
sheet2a.gif - Common palette
hight1.gif - Rainbow palette
hight2.gif - Rainbow palette
sbback.gif - External paltette

Setting up model:

1. Create RailPost1 (-5123) or another dummy metal object. Place its location but don't rotate yet.
2. Add property Shape > Model name: switchbox
3. Set its Physics > Model > Dimensions to:
	Size: X=1, Y=0.85, Z=6.2
4. Create MetalDoor21 (-2692) and place it exactly to the same coordinates as Switchbox.
5. Shift its Y coordinate to -0.41 and Z to +2.
6. Add property Shape > Model name: switchdoor
7. Change its physical dimensions to X=1.7, Y=0.1, Z=2.2
8. Change some of its Door > Rotating properties:
	Open angle - 160
	Axis - X-Axis
	Block vision? - unchecked
	Clockwise - unchecked
9. Change its Physics > Model > Attributes to:
	COG offset: Z=1.1 (leave other fields unchanged).
10. Add property: Schema > Class Tags: DoorType Metal2Hvy
11. Multibrush Switchbox and Switchdoor and rotate/locate it as you wish.
12. Don't forget to portalize/optimize level to allow the door work correct.

