Narrow Sewer Spider + textures

Sometimes I think the large abdomen on the sewer spider
looks a bit odd, so I made it narrower.

If you dislike the default texture (bright green spiders?),
this archive now includes two alternate textures, made by
Yandros. (http://www.wearytaffer.com/)


***Installation Instructions***


**Placing the files in the right place**

There are three spiders in this archive. All of them are the same size and shape,
but they use different textures. Each spider needs a .bin and .cal file, and two
of them also require a .gif file (texture):

"spidalb2.bin" & "spidalb2.cal" - default texture
"Nspi_LtB.bin/.cal" - Light brown - needs "spidltb.gif"
"Nspi_DkB.bin/.cal" - Dark brown - needs "spiddkb.gif"

For each spider you want to use, extract the .bin and .cal files to your Thief2 folder
(or Thief or ThiefG).

If it uses one of the brown textures, also extract that texture to your Thief2 folder.

If your zip program isn't using folder names, you'll have to manaully place the .bin
and .cal files in Thief2\mesh\ and the textures in Thief2\mesh\txt16

For Thief1 the textures belong in ...\mesh\txt, and you'll have to apply the Thief1 palette
to them, rather than the custom one they currently use.

The .e files in the "source" folder are for those who wish to edit the models
themselves. It is not necessary if you simply wish to use the new spiders
in your level.


**Creating the spider(s) in Dromed**

Create a "Sewer Spider" in your level and add the Shape > Model Name property.
Change the contents to match the name of the .bin file, minus the extenstion.
E.g. Model Name: spidalb2

Alternatively, make a child of the "Sewer Spider" archetype and add
and modify the Model Name property as above. This will require a custom gamesys.

R Soul