Usage instructions

>> Copy file(s) into the respective folder (obj).
>> Open "Editors->Object Hierarchy" editor. Find the following object:
physical->TerrainLike->Door->slidy_door->MechBlastDoor

>> Create a new object archetype ('Add' button), call it whatever you like.
>> Add the following attributes (create TWO objects):

Door piece #1:
1) Shape->Model Name: blast3

2) Door->Translating:
   Closed Position: 0.00
   Open Position: 4.00
   Base Speed: 1.00
   Axis: X-Axis
   Status: Closed
   Hard Limits?: FALSE
   Block Vision?: FALSE
   Block Sound %: 100.00
   Push Mass: 80.00

Door piece #2:
1) Shape->Model Name: blast4

2) Door->Translating:
   (all set as for the piece #1, except one)
   Open Position: -4.00

Create two door pieces in your level, place them in closed position,
so tooths on both pieces are connected.
If you want these two pieces to open simoultaneously, do it just as usual:
Connect these two door pieces with "ScriptParams" link,
double click on this link and type "Double".

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(C) 2007 Gregorius
This object(s) may be freely distributed and used in any DromEd Fanmission.
Please place my nickname in the mission info file.
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