Side Chimney, with optional smoke.

Small metal side chimney, with a couple of vhots to which you can attach a particle effect.

**** Installation ****

Extract to your FM's working folder so you have obj\curvpipe.bin and obj\txt16\Rusts.png
The .vbr files are not essential but they come with suitable properties for these objects.

**** Dromed Setup ****

I have included two multibrushes with suitable properties.
Chimney:
Load 'chim.vbr'
The object can be used as is, but a custom archetype is recommended for further use.

To make a custom archetype, ensure the chimney is selected and run the make_archetype command
Expand 'Equipment' to find it.

Edit it, and rename it from "Archetype copy of..." to something better.

You can also remove the following unnecessary properties:
Physics > Misc > Collision Type
Physics > Model > Attributes
Physics > Model > State
Position

The original model is on the small side so I've scaled it by 2.5. The physics dimensions are appropriate for that scale.

Smoke (optional):
Load 'chimsmoke.vbr'
The particle effect can be used as is, but a custom archetype is recommended for further use.

To make a custom archetype, use the make_archetype command again.
The new archetype is under CloudFX
Rename it, and delete the Position property.

Create the new one in the mission and give it a ParticleAttachement link to the chimney.
Edit the data. Type: vhot, vhot #: 2

Select the chimney and press the 'Update' button to put the smoke in the right place.

* If you want every chimney to have smoke, link the smoke archetype to the chimney archetype using the link data above, then create an instance of the chimney.

vhot 1 is inside the cowl
vhot 2 is in the middle of the gap between the chimney and the cowl
(use the show_vhots command to see them for yourself)

The texture is by Nameless Voice, taken from the Enhancement Pack
Object made in Blender by me.


R Soul.