Stone Lantern
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This is a stone lantern model for Thief 2. It uses 2 dds textures and has a VHot for particle attachments.

Model created by Nick Dablin (nicked).
Textures created from images from cgtextures.com

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Feel free to use this in any way you want.

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Instructions to set it up with flames:
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1. Place the bin file into your /obj folder within your Thief install folder. Place the textures in /obj/txt16.

2. Assuming you have set up a custom gamesys, create a new archetype under Physical>Decorative>Statue called StoneLantern.

3. Add the property Shape>Model Name and type STLant3

4. Add property Renderer>Anim Light and set it to: random but coherent, 63, 63, 100, 75, 24, 0, FALSE, 0, 0, 1, FALSE, 0, FALSE, FALSE

5. Add property Render>LightColor and set it to: 0.10, 0.50

6. Create a new archetype under SFX>FireFX>FireParticleFX>FireplaceFX>FireplaceOrange called LanternFlames.

7. Add property Renderer>Alpha Blend Mode and set it to Add.

8. Add property SFX>Particles and set it to: TRUE, Bitmap disk, Launched continually, Attached to object, 72, 0.75, pfire (for Eshaktaar's flames, or any other custom flame bitmap), 0, 0, 0, 0, 0, 0.6, 188, 0, 0, 48, 0.02, FALSE, 0, 0, 0, 0.00, 0 , 0.60, 0.05, 0, 0.00, Fade-in at Birth, Grow-in at Birth, 1.20, 1.45, 0.5, 1.3, 0.00, 0.20, (0,230,29), (0,0,0), (0,0,0), FALSE, FALSE, FALSE, TRUE, FALSE, FALSE, FALSE, FALSE

9. Add property SFX>Particle Launch Info and set it to: Bounding Box, -0.1, -0.1, -0.2, 0.1, 0.1, -0.1, 0.00, 0.00, FALSE, -0.1, -0.1, 0, 0.1, 0.1, 0.1, FALSE, 1.00, 1.50

10. Add a Link: Flavor= ParticleAttachement, From=LanternFlames, To=StoneLantern

11. Set the Link Data to: Type=VHot, vhot#=1

12. Create an instance of StoneLantern in game. It should be lit with a flickering orange glow and have flames.