Thief 2 - New Turbine Object
----------------------------

A new turbine object similar to the turbine provided as standard with
Thief 2 except with better quality texturemaps and 8 sides instead of 6.
Virtually the same size as the original (slightly longer). 


Contents
--------

This archive should contain the following files:

readme.txt                  - this file
turbine3.jpg                - picture of the turbine
obj/strlant6.bin            - turbine object
    txt16/turbcog.gif       - cog texture
          turbend.gif       - end texture
          turbplte.gif      - side and case texture
src/turbine3.3ds            - 3dsmax model
    turbine3.e              - unedited .e file
    
The contents of the src folder are not required to use these objects,
if you are not interested in the source objects, ignore the src 
directory. 

Installing
----------

Unpack the archive somewhere, obj directory into your Thief2 
directory. In theory, nothing should be overwritten. If there is 
a name clash, contact me at the addess below!

Now start dromed. To use the object you'll have to modify your 
gamesys:

 1. Open the Object Hierarchy (Editors menu)
 2. Open physical -> Gizmo -> Electrics -> Turbines
 3. Select Turbines
 4. Click Add
       New Object Name: Turbine3
       Click OK
 5. Select Turbine3
 6. Click Edit
 7. Add Shape -> Model Name
       turbine3
       Click OK
 8. Add Physics -> Model -> Type
       Type: OBB
       # Submodels: 6
       Leave other fields
       Click OK
 9. Click Done
10. click Close.

Now save your gamesys (don't overwrite dark.mis!). If you were not using
a custom gamesys before, remember to use set_gamesys and save your .mis


Known Bugs
----------


Contact Information
-------------------

Author: Chris <chris@starforge.co.uk>
The Watcher on the ttlg forums.

Email or PM me if you have problems, want an enhancement or find this 
useful :)


Legal Blurb
-----------

This object and the associated original graphics are copyright (c) 2004 
Chris Page and released under the Creative Commons Attribution-ShareAlike
License. To view a copy of this license, visit 

http://creativecommons.org/licenses/by-sa/1.0/ 

or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, 
California 94305, USA.

Essentially this means you can do what you want with it as long as you
include credit and don't try to prevent anyone else from using it or
any derivative of it.
