Wheelbarrow!

INSTRUCTIONS
**Creating the object:
(There are no surprises here, so if you're familiar with custom objects you can ignore this. All you need to know is the model name: RSbarrow )

1) Extract 'RSbarrow.bin', 'barrowwhl.gif' and 'whledge.gif' to the obj folder in your Thief2 directory (If the obj folder doesn't already exist then create it).
(Your zip program should be set to use folder names. If it isn't, you'll have to manually create a txt16 folder in Thief2\obj\ and put the two .gif files in there.)

2) Open Dromed, and find and object that will have similar properties to what you expect the wheelbarrow to need. Any stationary wooden object should work [ e.g. physical -> Cart (-233) ]

3a) If you plan on only using a small number of these, or you really don't want to use a custom Gamesys:
*Create the 'similar object' in the world.
*Open up the Properties and Add: Shape > Model Name and enter 'RSbarrow' (without quotes).
*Change the Physics > Model > Dimensions property to a more appropriate set of values.

3b) If using a custom Gamesys isn't a problem (Find out how to use a custom Gamesys if you haven't already - it's quite easy really):
*Select the 'similar object', and Click on the Add button. You'll be asked for a New Object Name. What you choose is up to you. Then click OK.
*There should now be a new entry in the Hierarchy. Select it and click on the Edit button.
*Add: Shape > Model Name and enter 'RSbarrow' (without quotes).
*Click on Done, then Close.
*Save your Gamesys. You'll also need to use the set_gamesys command if the mission is currently using Dark.gam.

The wheelbarrow has been rotated 6.5 degrees anti-clockwise so it appears to rest on the two U-shaped supports on either side (as if it were not being used). To rotate it so it is 'horizontal' (in Dromed) you should set the Bank to 353.5 degrees.


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R Soul