Door Terrain Textures

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Installation Instructions:

Extract the .pcx files to Thief2\fam\

Ensure that each texture (.pcx file) is in Thief2\fam\RSVGdoors\ (or any family name you choose)
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The doors themselves, and the stone frame, are based on two of Vigil's textures. The high-resolution versions were used.
http://www.washboardabs.net/thief/news/

The handle is based on this image:
http://www.vam.ac.uk/vastatic/microsites/architecture/images/gal_ex_home.jpg

The door-straps I made myself. The bolts were made in Anim8or by applying a very shiny material onto some spheres.


Naming convention:
There is a combination of wood colour, frame colour, and doorway height.

The texture names are in two parts:
(1)
dgw = dark grey wood
lgw = light grey wood
dw = dark wood (brown)
vdw = very dark wood

(2)
df = dark frame
lf = light frame
A '7' after either of these means the texture can be used in a doorway that has a height of 7 units (align the top of the texture with the top of the doorway).

Feel free to rename the textures if it helps you choose which one(s) to use.


R Soul