
BALATRO'S CUSTOM TEXTURE PACK III
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I think you already know what this is.

To use the txt's, unpack them into your THIEF/
FAM/HAPPYHIPPO (or whatever) directory, then 
load them with ADD_FAMILY HAPPYHIPPO in DromEd. 
Now, to make them act properly you have to 
fiddle with the object hierarchy.
  Open the object hierarchy, then find the
texture tree from the drop-down menu on top
of the hierarchy box. Now, scrolling down, you
should see lines like:

  t_fam/happyhippo/stone04 (-3212)

Double-click on any of the new textures, then
click ADD > METAPROPERTY > MATERIALS and click
on the appropriate material (MatWood for wood
and so on, should be obvious). 
  Remember that you'll have to include the 
custom gamesys with your missions if you edit
the texture properties.

If you find this too cumbersome, you can try 
overwriting the appropriate original textures.
Shouldn't be that much trouble. 

If you find these textures useful and decide
to use them in your fan-mission (or any other
place for that matter), then please remember
to credit me.
  
All comments, questions, suggestions,
requests, death-threats, used underwear
(women's preferred), antique dentures,
letter-bombs and sawed-off wooden legs to:

  balatro@nic.fi

That's it. Have fun!

 - Balatro, VI / 2000

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Some notes about the textures:

- Again, the window-textures will look best
when used with doors. Just overwrite the 
appropriate door obj-texture, then go to 
DromEd to create the door, and give it a
transparency value of about 0.75 - 0.9. In
the appropriate lighting, those windows will
look incredible!
