Hi!

As I tried to make some new AIs I found it inconvenient to manually type those procedures in console, so I've made two batch files: START.BAT and FINISH.BAT

I've used exe files originally created by Shadowspawn [ thanks man! ] to automatize process of making new AI models. Unfortunately it is possible to make only antropomorphic AIs [ like Human, Treebeast, Undead ], but if you have some knowledge you can easily change existing "DO" files [ they exist in your T2\Res\Mesh.crf or T1\CRFS\Mesh.crf files ]

How to use it?

All you need is a RTG file [ file without extension from your Mesh.crf archive ] renamed from e.g. "Zom01" to "input" and located in Automatize folder. Then you activate START.BAT which converts RTG model down to 3DS with /egif command, which makes the 3DS file to use gif texture. So output.3ds file should appear. Please, don't change its name to avoid errors :)

Now you have pretty 3DS file which can be opened in 3d editor [ e.g Anim8or -> for the newest version visit www.anim8or.com ] and you change it however you want :) So now you have 3ds file [ again ]. Time to make it BIN and CAL! Just click FINISH.BAT - ready models should appear [called "output" ] and so the E file [ if you'd like to check if there is a proper name of a texture file or whatever ]

Send BIN and CAL files to T1|T2\Mesh and texture to Mesh\Txt16 and import it to DEd by Shape->ModelName ;)

Have fun,
Paweuek