Things added to the .gam
Archetype:
Fnord>VictrolaMarker
     >DelMarker
Physical>Treasure>QuestItems>Cylinders>Cylinder01
                                      >Cylinder02
				      >Cylinder03

A&R:
VictrolaStim

How the system works:

1. The cylinders have a source that the victrola recognizes and then the receptrons
in the victrola will destroy the original cylinder, create a new one one of the 
upper emitter traps (there is nothing special in that emitter trap. I could have 
used a marker instead).

2. The Victrola frobs two buttons everytime it is frobbed with a cylinder. One of the
buttons turns of the VictrolaMarkers and the other one (linked to a TimedRelay marker)
will turn on the right music.

3. When you select another cylinder and frob the victrola with it, an emitter trap 
(the one in the ground) will send out a DelMarker that teleports the cylinder to the
right place in the "place where you put your cylinders".   


I only added three cylinders, but to add more:
Note! I used VictrolaStim and the intensities already in use are: 2, 5, 7.

1.Create a marker in the place where you want the cylinder to be in the world. 
1.1 Then create a victrolamarker inside the victrola.
1.2 Clone one of the relaytraps next to the buttons. (the relay trap must have S>Scripts:
TrapTimedRelay and Script>Timing:500)
1.3 Create a button

2 Create a new archetype object under Physical>Treasure>QuestItems>Cylinders.
2.1 Add a source to it (copy the information from one of the cylinders I made, but remember
to change the intensity and also remember to change Edit Shape>Collision Types: Frob Inv -> World).
2.2 Give the cylinder a receptron for VictrolaStim Intensity:Min/Max 99/101, and set the effect to 
teleport the cylinder to the marker you created.
2.3 Create the cylinder in world

3 Link the button you created to the relay trap you created and to the relay trap near the 
emitter traps, with a controldevice link.
3.1 Link the relay trap (you created) to the victrolamarker, with a controldevice link.
3.2 Link the VictrolaMarker to the schema file you want the victrola to play, with a SoundDescription
link

4 Take a look on the receptrons I have added to the Victrola. You will have create three new receptrons
for every new cylinder. One of the receptrons will frob the button you created, the second will destroy
the original cylinder and the third will create a copy of the original in to the world. 

