Fixed 4 broken / leaking visportals.
Removed a staircase that was left inside of the church wall.
Added playerclip to right part next to steam boiler gadget. Player could easily get stuck there.
Changing health of two beggers (atdm_ai_townsfolk_beggar_1 and Sitting Beggar) from 1 and 2 to 20, so there's no warning in console.
Changed: echo time from 0.060 to 0.075 and reverb delay from 0.360 to 0.1 in saintlucia.efx , this removes console warnings.
Changed: "inherit" to "atdm:shopitem_base" (from "shopitem_base") in tdm_maps_saintlucia.def , this removes a console warning.
Changed: "guis/assets/generic_loading_bar1.tga" in file saintlucia.gui to "guis/loading/generic_loading_bar1.tga" , this removes a console warning.
mainmenu_briefing.gui Line 17: Changed background to backcolor , this removes console warnings.
mainmenu_briefing.gui Line 322: set "cmd" "play sound/meta/menu/mnu_select" - added ; at end line  , this removes console warnings.
Removed shopitem atdm:weapon_noisearrow in atdm_shop_1 (atdm:weapon_noisemaker is also present) , this removes a console warning.
Editted out redundent code at bottom of saintlucia.gui , this removes console warnings.
Added twosided variant of tdm_streetlamp_metal material to tdm_maps_saintlucia.mtr (hanging hammer decorations on twosided chains near church).
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Idea for fixes I did not do:

Core file book_ornate_gothic_gothica2.gui has set leftCapShadow , leftcapHiLite , rightCapShadow and rightcapHiLite . But later on in the file it shows leftCapitalShadow , leftCapitalHiLite , rightCapitalShadow and rightCapitalHiLite

If you change all instances to leftCapShadow , leftCapHiLite , rightCapShadow and rightCapHiLite this will remove some console warnings. Supplied fixed file.